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Tactical RPG made with RPG Maker MV, with modern style.
DANG wanted to make a recipe. So he enrolled in college, during which time he realized that college was not able to teach him how to create a game. That's why he left school and joined the SU NGHIEP team against the Process.
Main character : DANG
Skills : Hacking :::: :::::::::
DANG was born and grew up in a violent family. The house was burnt, the mother died and his father was imprisoned. Then DANG wandered the countryside to make a living. The story on college time. Finishing the story is a decision to drop out of college because there are too many mistakes; it's a lot of fun, friends, or other lovers.
Character : PHI
Skills : Hacking
|Phi is the son of a wealthy family in the city. He planned to work with DANG during college. This is an important character of the SU NGHIEP|
Character : NHUNG Skills : unknown
|Just girlfriend of DANG, appeared in the recollections.|
Character : ANH
Skills : unknown
|He learned very well and he was the guy who helped DANG overcome the difficulties|
Character : NONG
Skills : unknown
|A character who is passionate about electronic games, may even left school for them|
Character : NICO
Skills : none
|DANG to participate in college|
Character : TUYEN
Skills : Support
|Member of the Process (unit USH) DANG was involved in the process|
Character : TUAN
Skills : Summon
Member of the Process (unit HSTN) The person who helped DANG what is involved in the process
this is a pet of TUAN
Soldier of the Process team
Soldier of the KTX team
Mayor of the city
Soldier of the SU NGHIEP team
Part of the city in the southeast (city-SE):
The Temple, DUBI, DIT, Dormitory, Café and Shop.
Three types enemies and one boss.
FEATURES SO FAR
The story is complete: The prologue
As I said in the devlog: This is a true story about me, talking about the process of college.
The plot I wrote too much can not be completed in a short time. I decided to introduce the story from the day of college registration to the day of college admission
- A huge map: currently available; CITY-SE size 6444x6444
- Tactics battle system
- Recipe system
- Quest system
- Game Time: 14 types of weather; rain, clouds, fog, wind, fall leaves, 4 seasons, cycle time; day / night.
- There are over 2000 items divided into 12 categories: food, cake, key1, key2 (hidden), drink, medicament, common, rare item, material, weapon, armor, ???
- There are two mini game: Taxi and Waiter
- The plot must be complete: 8 episodes
- The side quests by date and event
- Complete city map including (NE-NW-SW) total city map size: 25776x25776 (pixels), interior campus (DIT, USH, HSTN), grocery stores, the process center areas, the SU NGHIEP center, the mines / forest to look for raw materials for crafting and more dungeons.
- The system traffic, the motorcycle and car wants to be active on the city map
- Pet system include hunger, thirst, and fatigue. You can control a pet
- Design skills, animation, logic AI for the boss
- Balancing the battle mechanism
- Add more: 2 mini games
- Possible features: Expand the story to another game. It can make a unity 3D engine
|ART AND ILLUSTRATORS||
|WINDOW SKINS||SkottyTV, Yanfly|
|TACTICS BATTLE SYSTEM||Lecode|
PLUGIN / CODER:
Ung Hoang Phi Dang,
MushroomCake28, SumRndmDde, Moghunter, Biud436,
Lecode, Quxios, Yanfly, Vlue, Iavra, Galv
BGM by johnleonardfrench
Sound FX by Imphenzia
Modern Battle Theme number 3 by Scythuz
Sound in credit:
pocket 厳 あ 城 by pocket sound https://pocket-se.info
English, Arabic, German, French, Hindi, Japanese, Korean, Spanish, Thai, Vietnamese, Chinese, Malay, Portuguese, Italian
Note: This is a game prototype entry for # igmc2018
This is not a complete or demo game. It's just a prototype!
Link Download: https://itch.io/jam/igmc2018/rate/327844